Operation Overlord
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MANAGEMENT OF PINNED! MODELS IN PANICKED UNITS

Sometimes a unit that panics after a failed Morale test also has Pinned! models. In this case panic will prevail over the Pinned! condition. Here are some examples:

  1. A tank is hit on the turret. Checking the effects on the crew we find that one crew member has been KIA and one is Pinned! We therefore proceed to make 2 Morale tests (1 for the KIA and 1 for the effect of the shell hitting the turret) and apply a modifier of -1 to both rolls due to the dead crew member. Unfortunately the result is unlucky and the crew is forced to abandon the vehicle. In this case the model that is Pinned! inside the tank will also flee and will be placed standing next to the tank. Next turn all surviving members of the crew will move fast towards the closest cover, not being allowed to consider their own tank as cover for Morale test purposes.

  2. An American infantry unit is fired upon by a squad of Grenadiers while they are out in the open. After checking the number of hits and having rolled for damage, the Americans take 3 KIA and 2 Pinned! . Given that the RP of the American unit is a 3, they make a Morale test which they fail miserably; in this case the models that are Pinned! join their fleeing friends and will therefore stand up ready to run next turn.
To further clarify the concept, just consider the Pinned! models as frightened under enemy fire. Their only goal is to try to be safer by dropping to the ground. But if the death of their friends leads them to believe that they aren't safe where they are, then they will run!

Panicked models without a free path
The rule regarding panicked units requires fast movement towards the closest cover without getting closer to the enemy. But in the chaos of battle and when some enemy units have encroached into our lines, it can often be impossible to apply the second part of this rule. In this case the panicked unit moves towards cover that doesn't move him closer to the enemy, no matter if it is the closest or not. Under these conditions it could happen that from one turn to another the panicked unit is forced to change direction more than once running in a terrified zig-zag across the battlefield.



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