Operation Overlord
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DEVIATION: MISSED SHOTS WITH BURST WEAPONS
(official rules)


Dice During the playtesting we found a much more realistic way of simulating deviation. Roll a dice: the direction the dice is pointing and the nember rolled will show the direction and distance from the target.

If you look carefully at a ten-sided dice you will see that it looks like a sort of arrow. The point shows the direction. The number is the number that must be multiplied.

The distance of the deviation will be proportional to the distance between the firer and the target:

  • up to 30cm = dice roll in cm (with a 1 or 2 the shell doesnŐt explode: NE)
  • up to 60cm = dice roll in cm x 2 (with a 1 or 2 the shell doesnŐt explode: NE)
  • up to 120cm = dice roll in cm x 3 (with a 1 or 2 the shell doesnŐt explode: NE)
  • more than 120cm = dice roll in cm x 4 (with a 1 or 2 the shell doesnŐt explode: NE)
If you use indirect fire and ou are not in line of sight, increase the multiplier by +1
(E.g.: distance 25cm = dice roll in cm x 2)


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