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ALTERNATIVE RULES FOR INFANTRY
When playing a series of urban scenarios (coming soon) we experimented with some alternative rules for infantry movement in towns.
Currently in houses or ruins, troops can only move slowly; to speed up the game we decided to apply a -5 penalty to movement instead of slow movement and the game seemed smoother and more realistic.
In this way if the unit gets a Movement order it can move up to 15 cm losing the Stationary status for awareness purposes.
The main advantage lies in the fact that the player can now choose how he wants to move and plan his movements accepting the risk of being seen to get to a position fast. After applying the rule to buildings we extended the rule to woods and other scenery elements and it worked well in all cases.
For this reason the table should be considered final (Official rules).
Terrain Table
| Terrain Type |
cover |
infantry |
| improvised barrier |
light |
-5 |
| bocage |
medium |
impassable |
| wood |
light |
-5 |
| thick wood |
medium |
-5 |
| bunker |
heavy |
slow |
| cultivated field |
light |
-5 |
| watercourse |
- |
slow |
| crater |
medium |
- |
| building |
medium |
-5 |
| ruined building |
medium |
-5 |
| barbed wire |
- |
slow |
| ditch |
light |
-5 |
| wall (low) |
medium |
-5 |
| wall (high) |
medium |
impassable |
| anti-tank obstacle |
light |
-5 |
| marsh |
- |
slow |
| sand-bags |
medium |
-5 |
| path |
- |
+5 |
| hedge (low) |
light |
-5 |
| siepe (high) |
light |
impassable |
| road |
- |
+5 |
| rough terrain |
- |
slow |
| trench |
medium |
-5 |