SCENARIOS:
OFFICIAL RULES FOR 1,500 POINT TOURNAMENTS
Season ONE, release 1.2
REFERENCE: June/September 1944
More and more, Operation Overlord players have asked us for detailed rules to organise a tournament. This is why we have decided to include this section that shows the four basic scenarios that will be used in the official 1,500 Point tournaments. As you will realise none of the four scenarios foresees "counting points" to measure victory; as many of you will know, the conquest of an objective was often more important that the cost of the lives lost to win it. With this in mind we offer you ÒthemedÓ scenarios that will test your ability as a general.
"Swiss" system
The torunament is run with the "swiss" system, where players play each other from the highest points downwards.
Armies and points
In this sort of tournament we use up to 1,500 points and no more. Each player must have an Axis army (German) and also an Allied army (American, British, Russian).
For the limitations, refer to the basic rules and the Supplements Paratrooper Attack, Upgrade Vehicle, Berlin 1945 and Beach Assault (coming soon). You are not allowed to use armies from the site unless they are clearly marked "Official Rules".
The player must indicate clearly how he intends to split each force in the scenarios that foresee the use of 1/2 army or 2/3 of an army. You are allowed to round up by 50 points. (E.g. the 2,500 point German army in scenario 4 should be worth 1,250 points. If the value of the unit does not allow any alternatives you can field up to 1,300 points).
Tables
All games will be played on tables measuring 120 x 120 cm apart from special scenarios or tables set up for the finalists.
Pre-match
Before each game the two players tell the other player which side they intend using (Axis or Allies). If they choose two different sides then you should move on to the set-up phase.
If both players choose the same side then they roll one dice each. Whoever rolls highest can choose. You can modify the dice roll and get a +2 for every 200 full points that you sacrifice (left-over points do not count). E.g. Marco wants to play with the Germans but so does his adversary Massimo. They roll a dice to decide. Massimo sacrifices a 250/9 Halftrack (300 Points) and gets a +2 to the roll. If he wins he can use the Germans but will not be allowed to use the unit that he sacrificed.
The Deck
Each player must bring his own decks (American/German). In order to avoid any "problems" each player plays with the other playerÕs deck. You are allowed to check the deck before play begins. Some checks may also be made by the judges to check the fair play of the players. With the introduction of Upgrade and the consequent increase in vehicles, remove two Fire 6 cards to balance the deck.
Dice and ruler
Each player must bring at least 10 dice, a ruler and the markers to needed during the game.
Tables
For summary tables showing movement, weapons, awareness, modifiers to hit and for damage, close combat and the Morale Test, etc we use the tables contained in Upgrade Vehicle and then Berlin 1945.
Rules
If there are any disagreements always use the rules in the latest supplement published.
Optional rules suggested for Tournament Play
The following are some optional rules which are suggested for use during torunaments but the organiser is free to use only some of them.
Vehicles in the firing line - Prisoners Ð Mixed Infantry units Ð Infantry units in the firing line Ð Temporarily attached infantry units Ð Tanks as transport vehicles
Rules not allowed in Tournaments
Parachuting, Gliders and Infiltrators.
Scenario Rules
High walls and bushes are considered impassable.