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TEMPORARILY ATTACHED UNITS
Some units can transport one or more other units. Any infantry unit, except for cannons, can load on be transported by a transport vehicle.
In order to be temporarily attached the unit must declare that intention at the start of the turn and must be either next to or already on-board the transporter. The temporarily attached unit is no longer considered a separate unit and becomes an integral part of the transport vehicle. Until they are separated, the vehicle and the temporarily attached unit only take one order card in the card refill phase, and obey the same order.
More than one unit may be temporarily attached to the same transport vehicle up to the limit allowed inside the vehicle itself. The units that are temporarily attached can split up and return to being individual units by declaring and unloading and the start of the turn (with Assault or Movement Orders). In this case both units will get their own order card. You are allowed to separate some units while keeping others attached.
You may start the game with one or more units already temporarily attached.
When a transport vehicle is hit by a Heavy Weapon, and irrespectively of the result, all units loaded or transported must make a bravery test with a malus of -3. If the loaded unit fails the test it unloads immediately (place the models next to the vehicle); it is not panicked. If the transport vehicle undergoes a catastrophe result, all units either loaded or transported are lost. If the unit is temporarily attached to a vehicle that is immune to Small Arms (NE), you are allowed to fire at the temporarily attached unit. In this case the temporarily attached unit will benefit from the cover of the vehicle.
Sometimes a vehicle is not big enough to load all models in a unit: in this case you can partially load the unit. The left-over models may follow the vehicle "on foot". Obviously, given that the unit is attached and must remain within command-distance of the vehicle, this choice will force the vehicle to move slowly in order to allow the troops to "keep up".
In this situation you're allowed to move the tank slowly and the troops "fast"; it is enough o declare it during the intent phase. Models that are following on foot benefit from the cover of the unit only if the firer fires through the vehicle. Any number of troops can follow "on foot" temporarily attached to a vehicle. If the vehicle to which they are temporarily attached is blown up, the models on foot will take damage normally if they are inside the explosion radius (1d10+5 cm) (Upgrade Vehicles).
Transport vehicle: the vehicle can transport troops either inside or outside. The number in brackets shows the number of troops it can transport (Upgrade Vehicles).